
A.V.A. Is your typical Chinese/Korean clone of an FPS like Combat Arms or Soldier Front, War Rock, and countless others, except better. Most of the close have solid gameplay and modes, but are despised for one reason. You rent the weapons. In AVA, the weapons have durability. Like renting, but the time only goes down when you use them.
The storyline is meh, Russia goes apeshit, Europe fights back, big deal. It's got solid gameplay and almost no, ALMOST NO, hackers. AVA's guns actually have a fair amount of recoil. Don't expect to get across the map kills unless your a sniper. Oh yea, snipers.
Snipers are difficult at first, but get easy fast. Not the easy mode that was mw2, but if you hang back and vulture kills from battle, you'll get a lot of kills. Although not at the top of the leaderboards.
The pointman is the smg/shotgun user, and can hold his own against 1/2 enemies. Facing a group of 3 or more, you will be decimated. They have a high FPS, so it's best to focus on one enemy.
Rifleman is your assault rifle user. He has a high damage/low RoF and good recoil.
I would highly recommend this game on Steam.
Graphics: 7.5/10
The graphics are good, but nothing groundbreaking. Simple as that. The special effects like fire and smoke were nice though.
Gameplay: 8.0/10
This game has solid gunplay and a structured class system. Also, no hackers.
Story: 3.0/10
This game story is one of the more generic, stale, and unimaginative stories in the FPS genre. Although, for these games, the story is more like extra credit.
Gameplay: 7.0/10
The gameplay is nothing new, but solid and there are no hackers.
OVERALL: 8.0/10
This is the better of the Asian clones out there, in a market that is saturated, it's hard for good games to shine through. This one did as it got good press on steam. This game has little hackers, solid gameplay, and the Steam community behind it. Also, there are premium items, but no one shines through when they use them.They are slightly better weapons for sale so the company can make money. You did good guys.
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