Saturday, July 30, 2011

Alliance of Valiant Arms Review

I'm reviewing A.V.A. or Alliance of Valiant Arms today.



A.V.A. Is your typical Chinese/Korean clone of an FPS like Combat Arms or Soldier Front, War Rock, and countless others, except better. Most of the close have solid gameplay and modes, but are despised for one reason. You rent the weapons. In AVA, the weapons have durability. Like renting, but the time only goes down when you use them.

The storyline is meh, Russia goes apeshit, Europe fights back, big deal. It's got solid gameplay and almost no, ALMOST NO, hackers. AVA's guns actually have a fair amount of recoil. Don't expect to get across the map kills unless your a sniper. Oh yea, snipers.

Snipers are difficult at first, but get easy fast. Not the easy mode that was mw2, but if you hang back and vulture kills from battle, you'll get a lot of kills. Although not at the top of the leaderboards.

The pointman is the smg/shotgun user, and can hold his own against 1/2 enemies. Facing a group of 3 or more, you will be decimated. They have a high FPS, so it's best to focus on one enemy.

Rifleman is your assault rifle user. He has a high damage/low RoF and good recoil.

I would highly recommend this game on Steam.

Graphics: 7.5/10

The graphics are good, but nothing groundbreaking. Simple as that. The special effects like fire and smoke were nice though.

Gameplay: 8.0/10

This game has solid gunplay and a structured class system. Also, no hackers.

Story: 3.0/10

This game story is one of the more generic, stale, and unimaginative stories in the FPS genre. Although, for these games, the story is more like extra credit.

Gameplay: 7.0/10

The gameplay is nothing new, but solid and there are no hackers.

OVERALL: 8.0/10

This is the better of the Asian clones out there, in a market that is saturated, it's hard for good games to shine through. This one did as it got good press on steam. This game has little hackers, solid gameplay, and the Steam community behind it. Also, there are premium items, but no one shines through when they use them.They are slightly better weapons for sale so the company can make money. You did good guys.

Saturday, July 23, 2011

Black ops good classes.

I'm here to offer up some good classes for call of duty: Black ops.

Defensive

This class focuses on defending a certain area or objective.


[url=http://bo.dw247.net/black-ops/class-creator][img]
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Use the m16's burst fire combined with high accuracy to pick off foes from a distance. The python will cover you if you catch an enemy sneaking up on you. Frags are more versatile, and the quick throw of the concussion will save your life.

Flak Jacket will make you much less susceptible to enemy explosives and RC-xd's, which will save your life in domination or search.

Assault

This class focuses on being aggressive and going after the objective.


[url=http://bo.dw247.net/black-ops/class-creator][img]
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Use this class to get up close and personal without triggering any alarms. Use the jammer near an objective to confuse enemies. The semtex is the best choice here, with more reliability in close range. Use Nova to clear out enemies and maybe score a kill or two.

Use the powerful AK to dispatch enemies quickly and without retaliation.

Stealth

This class relies on complete silence for added lethality.


[url=http://bo.dw247.net/black-ops/class-creator][img]
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The AUG silenced is a reliable weapon up close, little more unpredictable farther away. Use the dual mags to your advantage for the extra ammo. The all mighty CZ-75 is a standard pistol with a slightly shorter drop-off and highest capacity.

Semtex is good for distractions or weakening enemies. Willy Pete's will create a nice smoke screen for rapid insertion or getting the heck out of there.

Rush

This class is good for getting a healthy lead and a few early killstreaks early game.


[url=http://bo.dw247.net/black-ops/class-creator][img]
http://img220.imageshack.us/img220/3417/cbadff5ee2c3951aff29d05.png[/img][/url]

I recommend Ninja simply because of the silent footsteps, it is much easier to detect enemies.

Use the Mp5k to quickly take out foes within range, and the python for a reliable back up. Use the jammer for early game sabotage. The semtex will be good for a toss into a building. The decoys actually confuse enemies in conjunction with the jammer. Throw it on the outskirts of it's effective range and flank.

Snipe

This is my sniping class i use quite effectively.


[url=http://bo.dw247.net/black-ops/class-creator][img]
http://img195.imageshack.us/img195/7571/73d861ed994da652c198a27.png[/img][/url]


This will take out most fools at a distance. No need for in-depth explanation here.

Call of the Dead

Call of the Dead is a Zombie map included in the Escalationmap pack for Call of Duty: Black OpsTreyarch called it "a unique Zombies experience" and is "a very special creation for all Zombie fans." The level is the first to feature actual celebrities fighting the zombies and features a celebrity as one of the zombies. The map takes place on a ship, a lighthouse and the land next to them.

Contents

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    OverviewEdit Overview sectionEdit

    "It's anchors away for mayhem! In this epic tale of survival inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies. The story begins with our heroes stranded in the frozen wastelands of a forgotten Siberian outpost. On the hunt for the origins of the enigmatic Element 115, they head for the site of an ancient meteorite impact crater but their ship mysteriously runs aground. In the midst of a horrific snowstorm, our intrepid adventurers inadvertently unleash an unearthly horde of ravenous Zombies. From the island's deserted lighthouse to a shipwrecked ocean liner and a precarious zip-line in between, it's kill or be killed. And with shiploads of zombie Russian soldiers, scuba divers and sailors that rise out of the frozen ground and icy waters it's not going to be easy, especially considering the deadly surprise that one particular (and somewhat notable) Zombie has in mind."
    — Call of the Dead Plot Summary
    Call of the Dead is the largest zombie map yet, with multiple areas. Players spawn on the shore with up to three other teammates, as soon as the players spawn George Romero spawns out of a lightning bolt in a nearby pool. There are two chalk weapon outlines there, as with the last three Black Ops zombie maps, the Olympia and theM14. Players can open either one of two different boats. One leads to the lighthouse, and the other leads to the ship. The power switch is located at the top of the ship, which has the Flinger on its side.
    A new perk, Deadshot Daiquiri, is located at the very top of the lighthouse, with a price of 1500 points. It causes the aim-assist when entering ADS to auto-focus on the head as opposed to center-of-mass, as well as having the effects of Steady Aim and its pro version. Also, when using a sniper rifle and the G11, there is no sway. TheMatryoshka Doll returns. A new Wonder Weapon, the V-R11 makes its debut in this map, with the ability to transform Zombies back into humans, them running away in fear and getting killed afterward by other zombies, along with the ability to calm George and to make teamates do infinite damage and not be harmed by zombies. Another new weapon is a Scavenger that shoots explosive bolts, it shares its bolt-action trait and its reload with the L96A1.
    When George A. Romero appears at the first round he appears in a "Calm State", him slowly walking towards the player while shouting threats. He also appears to have extremely high amount of health, damaging him or allowing him to hit a player triggers his "Berserk Mode", causing him to chase the nearest person wildly attacking and spontaneously roaring and growling. Note the fact that the player can only get points for shooting him in his "Calm State", and only outside of the water. Contrary to popular belief, the V-R11 does not turn George A. Romero back into a human, only managing to turn him back into his "Calm State" for a period of time. Luring him into the icy waters also "calms" him down.
    The map also features the Original Characters Trapped in a small dark room, after an overdose of Element 115apparently influenced the Kassimir Mechanism and caused the four of them to teleport to the future. Freeing them serves as the map's major Easter egg and gives the Lightning Bolt Power-up, granting the player a Wunderwaffe DG-2.

    Transcripts Edit Transcripts sectionEdit

    Opening Scene TranscriptEdit Opening Scene Transcript sectionEdit

    The screen is black and George A. Romero can be heard speaking.
    Romero: "Well. I've always liked the "monster within" idea. I like the zombies being us. It's like zombies are the blue-collar monsters."
    The lighthouse appears on the screen with a flash of lightning behind it. Zombies start to attack Danny Trejo and Robert Englund and both of them try to fight them off.
    Trejo: "We're completely surrounded!"
    Englund: "We're completely fucked!"
    Englund is stabbing a zombie with his pitchfork and Michael Rooker is then seen killing zombies with two Sawed-Off Shotguns.
    Rooker: "Are you girls kidding me? I've been praying for this shit! Come on!"
    A door to the lighthouse opens behind Rooker, and Sarah Michelle Gellar kicks a zombie corpse down the stairs that lead to the door.
    Gellar: "Boys... let's get to work."
    Action music starts playing and all four characters continue killing zombies. A zombie comes to attack Rooker from behind. Rooker turns around and attempts to hit the zombie on the shoulder. The zombie stops attacking, looks at the camera, and starts talking.
    Fake Zombie: "For God sakes, he missed me again!"
    Romero: "Cut! Are you blind, man?"
    Romero takes one of Rooker's shotguns and goes to Englund to demonstrate how Rooker was supposed to knock out the zombie for the movie.
    Romero: "Like this."
    Romero hits Englund in the face with the butt of the shotgun.
    Englund: "OOOWWWW!"
    Romero: "See?"
    Trejo: "No jefe, I do it like this."
    Trejo bunts the bottom of his machete on top of Englund's head.
    Englund: "Danny!"
    Gellar: "I do it like this."
    Gellar roundhouse kicks Englund in the chest, knocking him on his back. A zombie then comes out of a window prop.
    Romero: "Get back to hair and make-up. You don't look dead enough!"
    A fake zombie attempts to take the real zombie by the shoulder to escort it to hair and make-up.
    Fake Zombie: "Come on, let's go."
    The real zombie throws the fake one to the ground, picks up Romero and runs away with him.
    Rooker: "That ain't in the script."
    Trejo: "We're writing a new one! It's called "Maggot! Sack! Massacre!""
    Englund: "This is a real nightmare!"
    Englund stabs an approaching zombie with his pitchfork
    Sarah stabs a zombie in the back with a sickle
    Gellar: "Let's slay some stiffs!"
    All four characters then engage in combat with real zombies.

    Ending Scene TranscriptEdit Ending Scene Transcript sectionEdit

    Romero: "Years ago I did research for a World War II movie. I came across some old Nazi documents. I couldn't believe what I was reading. Element 115, necromancers, raising from the dead, real creepy stuff. The coolest thing? Some of that crazy shit happened right here."

    WeaponsEdit Weapons sectionEdit

    Starting WeaponsEdit Starting Weapons sectionEdit

    Off-Wall WeaponsEdit Off-Wall Weapons sectionEdit

    • AK74u - Near the lighthouse entrance on the bottom floor, across from the door that leads to the slide.
    • Claymore - In the room near Double Tap, on the wall.
    • M14 - On the bridge near the spawn area.
    • M16 - On the wall right where the Flinger is.
    • MP5K - On a wooden board on the way to the lighthouse from the spawn, right before the first staircase.
    • MP40 - Near stairs down to Juggernog on side of a cargo container, just after the player jumps off the boat with the power switch.
    • MPL - On the first level on the boat, right next to the first barrier leading to the power room.
    • Olympia - On the bridge in the spawn area.
    • PM63 - On the wall leading toward the bottom entrance to Juggernog.
    • Stakeout - Behind the lighthouse near Stamin-Up.
    • Sickle - On the wall down the ice slide, across from Speed Cola
    • Semtex - Near the bow of the ship on a cargo crate.

    Mystery Box WeaponsEdit Mystery Box Weapons sectionEdit

    Power-Up WeaponsEdit Power-Up Weapons sectionEdit

    Easter Eggs Edit Easter Eggs sectionEdit

    Musical Easter EggEdit Musical Easter Egg sectionEdit

    Main article: Not Ready to Die

    Original Characters Trapped Edit Original Characters Trapped sectionEdit

    Main article: Original Characters Trapped

    FeaturesEdit Features sectionEdit

    • Double Tap Root Beer returns after its absence in Ascension.
    • This is the first Zombies map to only have one window in the spawn room.
    • It has two Ziplines: One goes from the ship to the coast and the other goes from the lighthouse to the ship.
    • George A. Romero guest stars as a special zombie but instead of having his own round, he will appear at Round 1 and will follow the player until he is dealt with.
    • Call of the Dead features the first female playable character in Nazi Zombies and the second playable female character in the Call of Duty series.
    • All of the original Perk-a-Cola machines and a new one called Deadshot Daiquiri are available on this map.
    • The Flinger flings players off the ship and onto the bottom of the lighthouse.
    • A new Wonder Weapon called the V-R11 reverts a zombie back to it's human state.
    • Water on the map will cause frost to accumulate on the player's screen, blinding and eventually freezing the player. It also over time will act on Zombies much in the same way as the Winter's Howl freezing them in blocks of ice allowing them to be easily shattered. When encased in ice a hit from a player or zombie will free them from the ice.
    • The Lighthouse's beam will showcase where the Pack-A-Punch Machine is on the map once the power is turned on. This is because it moves around the map.
    • The weather occasionally changes from snowing hard with a fog, to a light flurry with easy visibility. Whenever the weather changes, the player will make a comment on it.
    • A large lightning cluster will happen when the Pack-A-Punch Machine is leaving or entering a location.
    • This is the first map where the Wunderwaffe DG-2 is available as the Lightning Bolt.
    • An Ice Slide that leads to the Sickle and Speed Cola.
    • New Sniper Rifle called the Scavenger that shoots explosive bolts.

    New PerkEdit New Perk sectionEdit

    Main article: Deadshot Daiquiri
    Deadshot-daiquiri-clear.png
    Deadshot Daiquiri is a perk featured in Call of the Dead and Shangri-La. The perk's icon consists of a black background color with the foreground being a head in front of a set of cross-hairs. The perk works in three different ways: it makes the cross-hairs smaller identically as Steady Aim, making sniper rifles and the G11 have no idle sway and it works as improved aim assist; when the player would aim down the sights while looking near the zombie, it would lock to the head of the zombie, instead of chest. In PC, it only increases hip-fire accuracy similar to Steady Aim.

    QuotesEdit Quotes sectionEdit

    Main article: Call of the Dead/Quotes

    TriviaEdit Trivia sectionEdit

    • This is the first map where the Pack-a-Punch Machine changes locations and the second in which the Pack-a-Punch Machine can become unavailable.
    • There are five radios which feature Richtofen discussing various experiments. There are also four radios that play a part in the Original Characters Trapped.
    • This is the second map not to have purchasable fragmentation grenades, instead Semtex takes its place as the first was Dead Ops Arcade which did not feature fragmentation grenades at all.
    • There is a picture of a crashed ship by a lighthouse on Der Riese.
    • This is the second map to feature real playable characters, the first being "Five".
    • This is the first map since Verrückt to not have a special round where a different type of enemy appears.
    • Call of the Dead, just like Kino der Toten, "Five" and Shangri-La has no specific initial Mystery Box spawn point, so it spawns randomly every game.
    • Spanish can be seen written on a ripped poster next to the door the characters are stuck behind.
    • If the player is downed in water, the gun will be much higher on the screen. When aiming down the sights with this, it shows the a lower part of the gun instead of the iron sights.
    • It is the third Zombies map to not include any purchasable traps at all, the first being Nacht der Untoten and the second being Dead Ops Arcade, and the fourth being Shangri-La.
    • All of the playable characters have unique first person models.
    All credit goes to Black ops wiki